Millions of Europeans tried to escape the Nomad Horde. This increased the capable manpower available for sustaining and establishing the Latin Kingdom. As the population swelled, there was pressure for greater organization and fairer distribution of the limited resources of Palestine.
House Baldwin was in a decline towards the 13C, bowing before more powerful nobles and houses that arrived from the west. It was in the outbreak of civil wars where the house matured into a cohesive middle ground between the European and the Palestinian inhabitants.
Interestingly, the inheritors of House Baldwin legacy are not related by blood to the original line, instead it has become a common practice to adopt capable heirs regardless of blood relation. This is because of the savagery of the civil war, that attempted to unify the fractured lands against the threats of their neighbors as quickly as possible. This meant the soldiers were forgiven, but their masters, the heirs, and families, were punished severely
Instead of organizing it per City or Town, I feel the organization is best achieved through groups of various networks. A group of settlements strategically depend and culturally connected best represent a fiefdom, more precisely than by individual city or town.
There are too many unknown villages that exist within each of these territories to be completely ignored. These villages can serve as the background of so many potential adventures. Characters who are men-at-arms will need these obscure villages as part of their background.
The title has a link of the "Best" map for running this game I have found so far. Looking at my copy of GURPS Fantasy Harkwood inspires me to do a much better job.
Next Up... (hopefully)
Random Village Generator - *(what I want out of a village generator) This should be able to roll up the following: Village main economic produce/role, secondary economic role, power center (religious, military, bureaucratic, noble), condition (wealth, morale), current problem in the minds of the population, current problem of the "power center" (which can be different from the people) and... anything else that will speed up GM improv...
Random NPC Generator - Looking for one online that will do European names (germanic or french).
Principality of Antioch (16 locales)
- Antioch (town, now city)
Albara
Marra
Apamea
Zerdan
Artasium
St. Simeon
Laodicea /Latakieh
Gibellum
Alexanderetta
Castle Biza (oldenbourg p. 312)
Castle Athareb (oldenbourg p. 312)
Castle Kafartab (oldenbourg p. 312)
Artasium
Zerdan
Artasium
County of Edessa (10 locales)
Edessa
Ain-Tab
Coris
Ravendal
Madrin
Melitene
Hisn-Keifa
Samosata
-
Turbessel
- Tulupe
Principality of Damascus (16 locales)
Damascus
Adratum
Bostra
Assalt
Baalbec / Baalbek
Emesa
Tadmor
Hamah
Gadara
-
Homes (oldenbourg p.301)
-
Rasheiya (oldenbourg p.301)
Kiswe (oldenbourg p.301)
-
Ezra (oldenbourg p.301)
Mazerib (oldenbourg p.301)
-
Bosra (oldenbourg p.301)
-
Jerash (oldenbourg p.301)
Principality of Allepo (6 locales)
- Allepo (town, now city)
Artasium
Manby
Harran
Rakka
-
Shaizar (oldenbourg p.301)
Principality of Armenia (5 locales)
Adana
Tarsus
Tunor
Mamistra
Marask / Marash
County of Tripoli (10 locales)
Tripoli (town, now city)
Arqa (oldenbourg p. 375)
Margat
Tortosa
Castle Rouge
Bortoun
Gibilet
Mons Ferandus
Chaedes Chaveliers
Apelias
Principality of Jerusalem (20/sq km; Pop 420,000) (39 locales)
Jerusalem (Pop 12,500)
Beirut
Sidon
Tyre
Banias
Acre
Cesarea
Arsuf
Jaffa
Ibelin
Azotus
Ascalon
Gaza
Daron
El Arish
Kerak of Moab
Segor
Kerak of Monreal
Elim
Belfort
Toron
Montfort
Safed
Castle Jacob
Hattin
Tiberias
Nazareth
Belvoir
Baisan
Sebaaste
Neapolis
Maribel
Lydd
Jerico
Ramleh/ Ramla
Blanche Garde
Bethlehem
Hebron
Daron
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