Tuesday, July 28, 2009

More Courtier Templates

The adventuring troupe is not complete with the non-combatant arm of an adventuring party. Before I prepare a sample adventure for Sins of the Crusade. Note the Point difference between the Man at Arms and the Courtier, adjust the points accordingly (from 150 to 200, plus up to 75cp of disadvantages) so that the Courtier can participate in the melee (but as a supporting role).
This can be in the form of a formidable retainers at about 150cp (plus 75 disadvantages) taken from the Sergeant or the Freeman template options.

I wont go into too much detail why certain skills are the way they are, since I've tackled most of that with my previous writings about courtiers. Check out Game in the Brain for the special uses of Theology skill.

The High Born Courtier

150cp (45cp left)

Not all Nobles go into service as a Warrior. Other specialize in managing affairs of their family or their Patron. Courtiers represent the interest of powerful parties, and of course, their own personal interests. The template represents a courtier that can either be a man or a woman, and thus has no martial elements (which can be added with the remaining points). Some courtiers draw their power from the Religious Authority or a Tradition and Bureaucracy.

In Sins of the Crusade, this role is taken by many women and because of the Byzantine precedent of Dowager Empress Anna Komnena, more women have come to covetously dominate in affairs of court.


Attributes [60]: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].

Secondary Characteristics [0]: Damage 1d-2/1d BL 20 lbs.; HP 13 [0]; Will 13 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].

Advantages [55]:

High Noble [55]: Status (Court Noble) 3 [10]; Wealth (Very Wealthy) [30]; Patronage (Patrician Family, a Noble House or Great Clan- Extremely Powerful) (9) [15].

Social Background [5]: Cultural Familiarity (Native) [0]; Language (Ruling Language) (Speak and Read) (Native) [0]; Language (same alphabet) (2nd Dominant Language) (Accented) [2]; Language (same alphabet) (Religious Language) (Broken) [1]; Language (Speak and Read) (Powerful Neighbors Language) (Broken) [2].

Disadvantages [-75]: A total of -50 points selected from Bad Temper [-10*], Callous [-5], Curious [-5*], Chummy [-5 or -10], Code of Honor (Gentleman's) [-10], Disciplines of Faith [-5], Duty [variable], Enemy (Court Rival rival) [variable], Fanaticism (Family or Religion) [-15], Flashbacks [variable], Greedy [-10*], Lecherous [-15*], Honesty [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Pacifism (Reluctant killer) [-5], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], or Workaholic [-5].

Quirks [0]:

Total Skills [60]:

Primary Skills [25]:

Social Skills [25]: Politics (A) IQ+1 [4]-14; Acting (A) IQ+1 [4]-14; Savoir-Faire (High Society) IQ+2 [4]-15; Body language (A) Per+1 [4]-14; Detect Lies (H) Body Language-4 [0]-10; Public Speaking (A) IQ+1 [4]-14; Current Affairs (Court) IQ+2 [4]-15; Cultural Familiarity (Neighboring Power) [1].

Secondary Skills [20]:

Support Skills [10]: Intelligence Analysis (Politics) (H) IQ-1 [2]-12; Strategy (Politics) (H) IQ-1 [2]-12; Psychology (H) IQ-1 [2]-12; Law (High Court) (H) IQ-1 [2]-12; History (Families) (H) IQ-1 [2]-12.

Secondary Social Skills [5]: Diplomacy (H) IQ-1 [2]-12; Interrogation (A) IQ-1 [1]-12; Intimidation (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12.

Taboo Skills [5]: Streetwise (A) IQ-1 [1]-12; Shadowing (A) IQ-1 [1]-12; Poison (A) IQ-1 [1]-12; Sex Appeal (A) HT-1 [1]-9.

Background Skills [15]:

Noble Background [15]: Administration (A) IQ-1 [1]-12; Literature (Folk Lore) (H) IQ-2 [1]-11; Theology (Religion) (H) IQ-2 [1]-11; History (Local) (H) IQ-2 [1]-11; Writing (A) IQ-1 [1]-12; Dancing (A) DX [2]-10; Riding (A) DX [2]-10; Games (E) IQ [1]-13; Math (Applied) (H) IQ-2 [1]-11; Carousing (A) HT-1 [1]-9; Heraldry (A) IQ-1 [1]-12; Artist (Poetry) (H) IQ-2 [1]-11; Area Knowledge (Neighboring or Capital Region) (E) IQ [1]-13.

Equipment [12.lbs]:

Worn [11lbs]: Formal Court dress (Status 3) 4lbs; Outdoor Cloak 4lbs; Belt 1lbs; Shoes 2lbs.

Carried [1.5lbs]: Fine and Balanced Small Knife 0.5; Personals 1lb; .

The Ecclesiastic Courtier

150cp (45cp left)

The Church, unfortunately, is also an avenue for power. A separate entity from the governing body their Spiritual Jurisdiction gives them dominion and legitimacy.

In the Sins of the Crusade Setting, Church has waned because of the Emperor's power as both the head of state and of the Church. Still, altered role of the church as the Banks of the Empire (through some deft legal manipulations) and still a formidable Land Owner, has put them back on top.


Attributes [60]: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].

Secondary Characteristics [0]: Damage 1d-2/1d BL 20 lbs.; HP 13 [0]; Will 13 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].

Advantages [50]:

Ecclesiastic [50]: Status (A Landed Ecclesiastic ) 5 [15]; Religious Rank (Patriarch, Cardinal, or High Priest of the Capital or the Most powerful Church Estate) 7 [35].

Social Background [10]: Cultural Familiarity (Native) [0]; Language (Ruling Language) (Speak and Read) (Native) [0]; Language (same alphabet) (2nd Dominant Language) (Accented) [2]; Language (same alphabet) (Religious Language) (Fluent) [3]; Cultural Familiarity (Powerful Neighbor) (Native) [1]; Language (Speak and Read) (Powerful Neighbors Language) (Accented) [4].

Disadvantages [-75]: A total of -50 points selected from Bad Temper [-10*], Callous [-5], Curious [-5*], Chummy [-5 or -10], Code of Honor (Gentleman's) [-10], Disciplines of Faith [-5], Duty [variable], Enemy (Court Rival rival) [variable], Fanaticism (Family or Religion) [-15], Flashbacks [variable], Greedy [-10*], Lecherous [-15*], Honesty [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Pacifism (Reluctant killer) [-5], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], or Workaholic [-5].

Quirks [0]:

Total Skills [60]:

Primary Skills [25]:

Social Skills [25]: Politics (A) IQ+1 [4]-14; Acting (A) IQ+1 [4]-14; Theology IQ+1 [8]-14; Body language (A) Per+1 [4]-14; Detect Lies (H) Body Language-4 [0]-10; Public Speaking (A) IQ+1 [4]-14; Current Affairs (Court) IQ+2 [4]-15; Savoir-Faire (High Society) IQ+1 [1]-13.

Secondary Skills [20]:

Support Skills [10]: Intelligence Analysis (Politics) (H) IQ-1 [2]-12; Strategy (Politics) (H) IQ-1 [2]-12; Psychology (H) IQ-1 [2]-12; Law (Ecclesiastic Court) (H) IQ-1 [2]-12; History (Church) (H) IQ-1 [2]-12.

Secondary Social Skills [10]: Diplomacy (H) IQ-1 [2]-12; Interrogation (A) IQ+1 [4]-14; Intimidation (A) IQ+1 [4]-14.

Background Skills [15]:

Religous Background [15]: Administration (A) IQ+1 [4]-14; Literature (Folk Lore) (H) IQ-2 [1]-11; Religious Ritual (H) IQ [4]-13; Literature (religious Literature) (H) IQ-2 [1]-11; Writing (A) IQ-1 [1]-12; Accounting (H) IQ-1 [2]-12; Math (Applied) (H) IQ-2 [1]-11; Heraldry (A) IQ-1 [1]-12.

Equipment [12.lbs]:

Worn [11lbs]: Formal Court dress (Status 3) 4lbs; Outdoor Cloak 4lbs; Belt 1lbs; Shoes 2lbs.

Carried [1.5lbs]: Fine and Balanced Small Knife 0.5; Personals 1lb; .


The Bureaucrat Courtier

150cp (45cp left)

Those who run the affairs of the state, are privy to the power. Grand Vizirs, Queastors, Perfects, Chancelors, and Stewards of the Realm sometimes was just as powerful as the Kings or Emperors. Especially when these heads of state did not take an active role in running their domains.

In Sins of the Crusade, the Logothetes (Greek for Bureaucrats), are now beginning to match the Great Houses in Power. As the Bureaucracy has made the state run more efficiently and allowed for the state to field its own Standing Legions, common born men (eunuchs) Legionairs and the Logos now have a new avenue for power.


Attributes [60]: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].

Secondary Characteristics [0]: Damage 1d-2/1d BL 20 lbs.; HP 13 [0]; Will 13 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].

Advantages [50]:

Ecclesiastic [50]: Status (High Bureaucrat) 5 [15]; Bureaucrat Rank (Quaestor, Chancellor, Grand Viziers, Steward of the Realm) 7 [35].

Social Background [10]: Cultural Familiarity (Native) [0]; Language (Ruling Language) (Speak and Read) (Native) [0]; Language (same alphabet) (2nd Dominant Language) (Accented) [2]; Language (same alphabet) (Religious Language) (Fluent) [3]; Cultural Familiarity (Powerful Neighbor) (Native) [1]; Language (Speak and Read) (Powerful Neighbors Language) (Accented) [4].

Disadvantages [-75]: A total of -50 points selected from Bad Temper [-10*], Callous [-5], Curious [-5*], Chummy [-5 or -10], Code of Honor (Gentleman's) [-10], Disciplines of Faith [-5], Duty [variable], Enemy (Court Rival rival) [variable], Fanaticism (Family or Religion) [-15], Flashbacks [variable], Greedy [-10*], Lecherous [-15*], Honesty [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Pacifism (Reluctant killer) [-5], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], or Workaholic [-5].

Quirks [0]:

Total Skills [60]:

Primary Skills [25]:

Social Skills [25]: Politics (A) IQ+1 [4]-14; Acting (A) IQ+1 [4]-14; Merchant IQ+2 [8]-15; Body language (A) Per+1 [4]-14; Detect Lies (H) Body Language-4 [0]-10; Public Speaking (A) IQ+1 [4]-14; Current Affairs (Court) IQ+2 [4]-15; Savoir-Faire (High Society) IQ+1 [1]-13.

Secondary Skills [20]:

Support Skills [10]: Intelligence Analysis (Politics) (H) IQ-1 [2]-12; Strategy (Politics) (H) IQ-1 [2]-12; Psychology (H) IQ-1 [2]-12; Law (High Court) (H) IQ-1 [2]-12; History (Ruling Dynasties) (H) IQ-1 [2]-12.

Secondary Social Skills [5]: Diplomacy (H) IQ-1 [2]-12; Interrogation (A) IQ-1 [1]-12; Intimidation (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12.

Background Skills [15]:

Bureaucrat Background [15]: Administration (A) IQ+2 [8]-15; Literature (Folk Lore) (H) IQ-2 [1]-11; Literature (Old Empire Literature) (H) IQ-2 [1]-11; Writing (A) IQ-1 [1]-12; Accounting (H) IQ-1 [2]-12; Math (Applied) (H) IQ-2 [1]-11; Heraldry (A) IQ-1 [1]-12.

Equipment [12.lbs]:

Worn [11lbs]: Formal Court dress (Status 3) 4lbs; Outdoor Cloak 4lbs; Belt 1lbs; Shoes 2lbs.

Carried [1.5lbs]: Fine and Balanced Small Knife 0.5; Personals 1lb.








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