Game Setting.
(2 hours) House Komena: Resources, Families, Family Tree, Vassals, Resources, Army, and Territories.
(2 hours) House Osman: (same)
(2 hours) House Baldwin: (same)
(2 hours) House Ad'Din: (same)
(2 hours) House Flor: (same)
(2 hours) Setting key Persona Relationship Tree.
(2 hours) Pressing threats of the empire (by priority)
(2 hours) Edit Setting Map
Character Creation.
(2 hours) Wealth, Status and Economic Roles.
(2 hours) Characterization: Default Disadvantages.
(2 hours) Backgrounds.
(5 hours) Professions and Dramatic Roles.
Total Time: 28 hours.
Target number of hours per week. 4 hour slots.
This is where I post my medieval and setting specific game writings. Particularly my writings around the History Related to the Byzantine Empire. Quality content updates will be every once a month.
Monday, March 30, 2009
Monday, February 23, 2009
Its about time
Well i have time now. Anyway, I'm working on a 11C Crusades Dark Fantasy Campaign Setting, that I plan to run this march. It is called "Sins of the Crusade".
The Concept of the setting story is based on the premise "What if Alexius was Successful?". This alternate timeline explores the historical implications of a successful cooperation between the Byzantine Emperor and the Crusaders after Antioch. It Imagines a Reborn Roman Empire and the cost such a Rebirth would mean to the rest of the world. It's fantasy slant comes from the sinister repurcussions, of blending Norman Expansionist Appetite with Byzantine Perpetuating Oligarchies.
The result is a more complicated Byzantine Political Structure that perpetuates suffering and regresses technology while maintaining the Imperial Status Quo for Centuries.
The Fantasy Elements is in the Perpetual Dark Irony and Suffering the Rulers of the Empire live. Each generation suffering darker and darker tragedies. The Pain of the decendants of the Conquerors is drawn out over centuries. It culminates to a point that dark powers further extend the suffering with curses of undeath, immortality, and monsters. The land also suffers these dark curse as the world suffers cycles of famine that last years, nights that last weeks, mists that shroud the east, storms that wall western sea, ferocious jungles in the south and the winter of the north.
Its Byzantium in Perpetua at a cost that cannot be paid.
The Concept of the setting story is based on the premise "What if Alexius was Successful?". This alternate timeline explores the historical implications of a successful cooperation between the Byzantine Emperor and the Crusaders after Antioch. It Imagines a Reborn Roman Empire and the cost such a Rebirth would mean to the rest of the world. It's fantasy slant comes from the sinister repurcussions, of blending Norman Expansionist Appetite with Byzantine Perpetuating Oligarchies.
The result is a more complicated Byzantine Political Structure that perpetuates suffering and regresses technology while maintaining the Imperial Status Quo for Centuries.
The Fantasy Elements is in the Perpetual Dark Irony and Suffering the Rulers of the Empire live. Each generation suffering darker and darker tragedies. The Pain of the decendants of the Conquerors is drawn out over centuries. It culminates to a point that dark powers further extend the suffering with curses of undeath, immortality, and monsters. The land also suffers these dark curse as the world suffers cycles of famine that last years, nights that last weeks, mists that shroud the east, storms that wall western sea, ferocious jungles in the south and the winter of the north.
Its Byzantium in Perpetua at a cost that cannot be paid.
Sunday, December 21, 2008
Equipment Lists
This is filler until the real Low Tech comes around. It is mostly based on the discussion on the forums. It has a simplification of the shield discussion, the bow accuracy discussion, the armors are basedon Dan's articles and the horse discussions.
They are in PDF form since I use open office.
GURPS 4e Low Tech Equipment 1st Crusades Era.pdf
for Armors Shields and Bows.
GURPS 4e Horses v2.pdf
If you have any changes to suggest please post it here to alert anyone who is interested in the Hand out.
Notes on the way the information is organized. Seeing such a list of equipment will typically delay game start time. Ideally this information is already organized into Outfits which can be customized or taken as is.
Organizing Outfits and Primary Horses into cards would speed up character creation. Players selecting from the cultural and combat role packages could easily narrow down their choices from their own needs.
11C Outfit Cards are still in the works
They are in PDF form since I use open office.
GURPS 4e Low Tech Equipment 1st Crusades Era.pdf
for Armors Shields and Bows.
GURPS 4e Horses v2.pdf
- to download without much hassle: just scroll down the page and choose the basic service. Its under the flashy red sign.
If you have any changes to suggest please post it here to alert anyone who is interested in the Hand out.
Notes on the way the information is organized. Seeing such a list of equipment will typically delay game start time. Ideally this information is already organized into Outfits which can be customized or taken as is.
Organizing Outfits and Primary Horses into cards would speed up character creation. Players selecting from the cultural and combat role packages could easily narrow down their choices from their own needs.
11C Outfit Cards are still in the works
Thursday, October 30, 2008
Some Basic Equipment
Squadron or Deckarchy Equipment. (p. 138)
1st. Footman:
1) Thick Tunic which extends down over the knees.
2) Heavy Hiking Sandals.
Note: boots are discouraged for hiking.
3) Short Cloaks.
1st. Footman:
1) Thick Tunic which extends down over the knees.
2) Heavy Hiking Sandals.
Note: boots are discouraged for hiking.
3) Short Cloaks.
Wednesday, July 30, 2008
The myriad peoples of the Byzantine Game.
The Peoples a Player can choose for a character are as follows:
Byzantine
Greek
Macedonian
Ilyrian
Armenian
Latin
Nomad
Hun
Thracian
Avar
Arab
Sassanid (Persia)
Acheamenid
Assyrian
Kurd
Barbarian
Isaurian
Goth
Slav
Iberian
Numidian
Celt
Outside Kingdoms
Egyptian
Ethiopian
Franks
Artorians (British Celts)
Byzantine
Greek
Macedonian
Ilyrian
Armenian
Latin
Nomad
Hun
Thracian
Avar
Arab
Sassanid (Persia)
Acheamenid
Assyrian
Kurd
Barbarian
Isaurian
Goth
Slav
Iberian
Numidian
Celt
Outside Kingdoms
Egyptian
Ethiopian
Franks
Artorians (British Celts)
Monday, July 21, 2008
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